To sum up from my previous post on the game, The Talos Principle plops you, an android, in the middle of world filled with puzzles. The game presents an interesting future/past vision of a doomed humanity’s attempt to save itself. Its spatial puzzles are challenging, and successfully solving them is rewarding. TL DR The Talos Principle is an excellent game. I won’t reveal any in-depth secrets ahead, but there may be some unmarked spoilers, so tread as you wish. They say it’s never to late to learn, and with me and The Talos Principle, that saying resonated fully.Īlong with omg ur so stupid. After all, if it looks like a wall and smells like a wall, it’s a wall So when I discovered an unbeknownst mechanic late in The Talos Principle, it quite literally was a game changer for me and my stodgy brain. This experience sums up my time with the amazing puzzle game, The Talos Principle, only that, if I had been in that girl’s shoes, I would have likely died at that wall while waiting for someone else to take the first step. Or so we’re mildly led to believe, anyway. With this knowledge, exploring the labyrinth then took on a whole new meaning. With much hesitation, she walks up to the wall with her hands out in front of her, and discovers, lo and behold, there is an opening, hiding in plain site as an illusion no less. After visually inspecting the wall and believing that if it looks like a wall, it is a wall (onscreen, it does look like a solid wall), she’s told by another character things aren’t as they seem in the maze. In Jim’s Henson’s movie Labyrinth, there’s a scene where the protagonist (who is stuck in said labyrinth) is told that a solid rock wall contains an opening.
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